Robinson – 2015.08.27

Robinson is an open world survival roguelike. It focuses on exploration and crafting and doesn’t take itself too seriously. Fight creatures, build your camp, and survive, but most importantly – get off the damn island!

gameplay gif

You can track development on GitHub.

Try the pre-release version.

Robinson-2015.08.27-23.40.37-86ff7df.zip

(27.5MB)

Updates

Added player stats screen (g)
Added ability popover (v)
Killing monsters now grants experience points
Players now choose 1 ability from 3 randomly selected abilities when leveling up.
Combat now grants more will to live
Eating grants more will to live
Exploration grants less will to live
Fruit drop rates increased

Fixes

none

Robinson – 2015.08.21

Robinson is an open world survival roguelike. It focuses on exploration and crafting and doesn’t take itself too seriously. Fight creatures, build your camp, and survive, but most importantly – get off the damn island!

gameplay gif

You can track development on GitHub.

Try the pre-release version.

Robinson-2015.08.20-23.51.58-fe0580c.zip

(27.5MB)

Updates

Balanced early game creatures (probably erring on the difficult side).
Creatures should come in waves.

Fixes

Starting positions should almost always be connected to the island landmass now.
Creatures no longer spawn inside the players view.
Font rendering on Windows fixed.
Player should not spawn inside volcanoes.
Corpses are now consumed when eating them off the ground.
Player can no longer get descriptions of cells they cannot see.

Robinson – 2015.08.06

Robinson is an open world survival roguelike. It focuses on exploration and crafting and doesn’t take itself too seriously. Fight creatures, build your camp, and survive, but most importantly – get off the damn island!

gameplay gif

You can track development on GitHub.

Try the pre-release version.

Robinson-2015.08.06-21.46.20-bfb9cee.zip

(27.5MB)

Updates

Adjusted harvestable cell generation.
Added splash screen.
Changed Windows font and character use to be more accessible.
Updated crafting screen to indicate which items the player does not have for a recipe.
World topography is more “noisy”.
Added “large flint stone” drops.
Added sand dune and rocky shore cell types.
Player is slowed on surf and sand dunes.
Added diagonal harvesting.
Added “days survived” to game over screen.
Adjusted monster spawning probabilities.
Added monster health description to “look” mode menu.
Added flint axe blade recipe and adjusted flint axe recipe to require it.
Added blood splatters.

Fixes

Fixed font width issue on Windows.
Fixed game over typo.
Faster world generation.