Robinson is an open world survival roguelike. It focuses on exploration and crafting and doesn’t take itself too seriously. Fight creatures, build your camp, and survive, but most importantly – get off the damn island!
You can track development on GitHub.
Balanced early game creatures (probably erring on the difficult side).
Creatures should come in waves.
Starting positions should almost always be connected to the island landmass now.
Creatures no longer spawn inside the players view.
Font rendering on Windows fixed.
Player should not spawn inside volcanoes.
Corpses are now consumed when eating them off the ground.
Player can no longer get descriptions of cells they cannot see.