Robinson is an open world survival roguelike. It focuses on exploration and crafting and doesn’t take itself too seriously. Fight creatures, build your camp, and survive, but most importantly – get off the damn island!
You can track development on GitHub.
This version includes many updates and improvements. It is a release candidate for v0.1 version of the game.
Balanced early-game monsters.
Added new default font (Boxy).
Added ability to specify font by path.
Traveling and standing in water reduces will to live by a small amount.
Decrease item utility when killing a monster.
More rocks drop when harvesting.
Will to live decreases faster when outside at night without a campfire.
Player gets slightly more hungrier and thirstier during the game.
Ranged combat is more effective.
Fire and lava now self-illuminates at night.
Updated scoring formula.
Fix for hunger and thirst increasing while crafting.
Fix procedural text generation at end of game.
Fix for truncated start text.
Fix description mode.
Fix number of days calculation at end of game.
Allow spaces in player name.
Fix main menu image quality.
Fix end of game menu formating.